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Jack Edward's avatar

This is a great round-up. Makes me want to follow on with my own review (I also ran a semi-open table that did some cool faction/campaign stuff with about 8 of the adventures). I did find, though, that once I finished it, I found myself... fairly done with Mausritter. My players had sort of "gotten" the style of adventure site, 5-room-dungeon play and had their fun with it.

Do you find you still want to return to Mausritter for future campaigns?

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Malmuria's avatar

That's a great question! I don't think the mechanics get in the way of having a long term campaign, even though they are simple. Rather, you would have to build investment in the world, which is maybe harder to do, or just different, from a 'normal' fantasy campaign. At a certain point you would have to get past the novelty of everything being 'cute' and really start to build interesting NPCs, lore, history, etc.

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Richard Fraser's avatar

After .y players defeated the snake quickly i started using EB's group attacks rule. Players still ganged up on mobs though instead of doing trickery. We ended with the group gathering allies (6 warbands) and taking on Sabrina. It was a blast!

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